Wednesday, July 23, 2008

Wednesday, November 14, 2007

Avenged Sevenfold.

A7X also known as AVENGED SEVENFOLD.
This hardcore sweet guitar grinding band is from Orange Country California.
They consist of 5 person.
M.Shadows - vocals.
Syn Gates - guitar master.
Zacky V - guitar harmonizer.
Jonny C - bass dude.
The Rev - Kick ass fast pace drummer.

At 1st, this band seem to b like any other metal band.
After 2minits into a song, your start to feel the fast pace drums and guitar shredding action.
Exaggerate much you say?
The shortest track ever recorded by A7X is 4minits!
Regularly the tracks are 5minits to 6 minits long.

smbg later.
need to catch shuteye.

Wednesday, January 31, 2007

DOTA 101


WELCOME TO MY BLOG!

THIS WILL BE YOUR 101 ON DOTA!
What is AcTuaLy DOTA?

DotA Allstars is a variant of the custom map Defense of the Ancients for Warcraft III: The Frozen Throne by Blizzard Entertainment. It is a team strategy game focused on hero combat. The objective is to destroy the opponents' base using one's own hero along with allied heroes and allied AI-controlled fighters called "creeps".

Gameplay
Defense of the Ancients is a team game, with two opposing sides. Unlike regular Warcraft III games, in which many units are controlled by the player, in DotA, each player must choose a single hero - with its own skills, strengths, and weaknesses - and control only this hero in order to achieve victory. The objective for each team is to destroy the opposing teams' main structure (the "Ancient"), thus giving rise to the game name. To reach the Ancient, each hero must defeat waves of units, structures and enemy heroes. Along the way, the player may upgrade his or her hero, by defeating enemies in combat, thus gaining spendable "experience", and/or by buying items that add to the abilities of their hero.
Heroes can gain up to 25 levels in the newest and most played versions of DotA. Each hero can learn three "standard" abilities, upgradeable four times each, and a special "ultimate" ability, upgradeable three times with the exception of a small group of select heroes that are able to upgrade their ultimate ability one more time by buying a special item. The heroes are divided into three groups which emphasize one of the three hero attributes: strength, agility, or intelligence


Hero Classes
Heroes can be broken into distinct classes or game roles. Although the classes of heroes are not official and exact definitions are debatable, any given hero can be placed into one of these classes. Style of play differs among the classes, and a successful high-level team will usually include at least one representative from each class. A team's strength derives from picking a combination of heroes that complement one another and give the opportunity for a good synergy of abilities.



  • Carry hero. This hero type can propel their team to victory. Carry heroes generally have high damage output, are frequently ranged fighters, and often require expensive items to maximize their effectiveness. Many carry heroes are characterized by rewarding the high amount of micromanagement required to get money quickly.

  • Support heroes. This hero type fills the roles of disabling opponents, healing friendly heroes, and casting high-damage spells to maximize combinations and finish off wounded enemies. Most intelligence-based heroes fall in this category, but some strength heroes can also play this role.

  • Initiating heroes. This hero type is used to initiate team fights and ambushes. Initiating heroes have skill that will disable or disrupt a large number of enemies, and generally they have higher survivability than other classes. Some high-level team combinations dispense with this class in favor of an extra support hero.

  • In a typical team-vs-team combat, the initiating heroes will attempt to start the battle favorably, often with spell that affects several enemies. Support heroes will disable the most powerful opponents. Carry heroes will engage last on their team and attack easily killed "soft targets" or the most dangerous opponent, depending on the team strategy. In unorganized noncompetitive games it is common to see players pick many carry heroes.

  • This is because many players focus on killing heroes, and it is further motivated by the selfish fact that there is no way to know how good your teammates are until the game is underway. A highly skilled player with a carry hero can turn a game around more easily than with a support or initiating hero, even when hampered by poor teammates.

DotA Allstars AI versions
In the more recent versions of DotA Allstars, AI versions have been made for the official stable maps. Although normally DotA is meant to be played between human players, Cloud_Str has written AI scripts to allow the computer to play against you. Its purpose was to help human players train and to improve their skills. Recently, more features have been added to allow players to control the actions of the "bots", namely to defend the base when necessary. Bots play adequately, but their item builds and skill builds never vary from game to game. Also it is not very hard to kill bots since they are not programmed to be able to use complex strategies like teaming up on heroes.
Newer AI versions have been coming out recently. The newer versions provide a better challenge to players as the bots have better tactics and strategies compared to the older versions. A 1 versus 5 match up would seemingly be impossible to overcome with the latest AI versions. The AI maps provide a good practice for players.
The latest AI map that is Version 6.38b and is available at www.getdota.com/ai


New players
Among experienced Dota players, new players are heavily criticized since their repeated deaths give the opposing heroes extra experience and gold, which can cumulatively lead to a dramatic advantage. To avoid such difference in skill levels, beginning players should practice with an A.I. map (http://www.getdota.com/ai) to familiarize themselves with the mechanics and heroes of the game. Dummy guides, such as one written by Tichondrius (http://forums.dota-allstars.com/index.php?showtopic=34783) and ZeLink The Hitchhikers Guide to DotA, can also dramatically speed up the learning process...


Never Fear, everyone starts as a noob the difference is how you grow to a "PRO"


WELCOME!!! TO MY BLOG! This is where YOU! GET THE 101 ON DOTA...